Growing tired of the poor strobe light applications available on Android Market, I decided to build my own.
Lots of the so-called strobe light apps which already exist on Market seem to be of the type which use the phone screen as the “strobe” – this isn’t good cos it takes a while to update the screen, and it isn’t as bright as the camera flash led.
My app is a very simple one – a quick loop to set the flash on, wait a while, set the flash off, and wait a while.
The two waits are configurable with sliders, with values of anything from 0 (theoretically) to 500ms.
The only problem is the fact that developing camera-based applications on Android is a bit of a dark art – not all manufacturers seem to use the Camera API to access their camera. Therefore, camera-based apps can be a bit hit-and-miss as to whether or not they will work. As I only have the HTC Desire and the Galaxy S3, I can’t test it on anything other than the Android Emulators, and my actual phone. I have, however, had reports of it working on a number of devices, including the Samsung Galaxy S2, HTC Incredible, and the HTC Evo 4G. There have also been reports of it NOT working on the Galaxy Tab, Droid X, and the XT720 Milestone.
As all the flashing takes place in an infinite loop, there’s no time to handle GUI events. Therefore I branch out the flashing bit to a separate thread, and use Handlers to make the necessary calls back to the main thread to update the GUI as necessary.
The main reason to update the GUI is to make sure that should the strobe thread get stopped in any way, such as on activity changes or screen re-orients (currently disabled) etc, the GUI “enable” toggle button actually shows the correct status, as well as to easily display any error messages as necessary.
There’s still a few outstanding bugs (screen orientation!), and there’s a few changes I’d love to make to it, but it’s coming along quite nicely, I just need more time to actually work on it!