Distant Worlds II – Day 2

Curse this blasted new ship! It was only yesterday that everything seemed to be working fine. Today, it’s decided to stop logging journal data. Not only that, but the heatsink trigger appears to be far too sensitive. Breathe on it and it’ll drop a heatsink. :(

I made it as far as Waypoint 1, which I think was 71 jumps (by a quick spot of maths), but I honestly don’t know due to the loss of tracking data. I’m going with 71 jumps.

On the up side, there’s an asteroid base at this waypoint, so I was able to drop some cartographic data off in case of incidents later on.

ItemDRCRBalance
Replacement heatsink-25 CR-25 CR
Ship integrity repair-5,489 CR-5514 CR
Cartographical data3,878,472 CR3872,958 CR
Cartographical data3,823,645 CR7,696,603 CR
First discovery bonus98,000 CR7,794,603 CR
Cartographical data1,956,710 CR9,751,313 CR
First discovery bonus37,000 CR9,788,313 CR
Total9,788,313 CR

I went on to do another 89 jumps after that, using 416.6t fuel, but suffered even more issues with tracking. I’m going to dig into the ship’s computer and see if I can figure out what is going on…

Distant Worlds II – Day 1

Nothing much to report as I head out of the bubble.

I’m already playing catchup to the expedition – unfortunately the replacement ship I bought from Bakewell Point in Pallaeni (replacing the one destroyed by CMDR Rivertide) has been plagued with technical issues that I’ve had to spend far too long rectifying. I’m happy to report that I’ve managed to make a good number of jumps today, so hopefully I can play catchup and continue onwards to the rest of the expedition without further incident.