My Journey to Jaques – it begins

So, I’m planning a journey out to Jaques station out in Eol Prou RS-T d3-94, so I’m going to be logging my journey slowly through these posts.

I’m flying a Viper Mk4 (which I’ve named Curiosity), carrying 16 tonnes of Hutton Mugs, which I plan to sell onwards at Jacques. As such, I’m departing from the one and only Hutton Orbital with a nice full cargo hold, and with a piddly 16.18ly jump range.

I’ll be trying to log cool/stupid stuff, as I go, but here’s a few statistics to start off with:

  • Distance to Eol Prou RS-T d3-94: 21,998.94ly
  • Incidents so far: 0
  • Technical issues so far: 1
  • Best-case jumps remaining: 1,360

I’ll be following the route set out by FastLizard4 during his concurrent Jaques trip, as such I’ll be following these waypoints initially:

  1. Alpha Centauri / Khun / LHS 3447 (maybe?)
  2. Col 359 Sector XD-I a68-0 (1033.19 ly)
  3. Bleia Eohn YC-V c5-22
  4. Aucopp LY-O b53-6
  5. Drojeae LA-Y c17-14
  6. Blae Drye WV-T d4-101

Other than that, I think I’m pretty much ready to set off, I just need to plot some waypoints and check my ship can follow those paths, and then we’ll see where it takes me.

Once I set off, I’ll keep a stickied post of my status, and post individual updates as I go.

Underbelly Cowgate in Minecraft

Myself and another Underbelly tech have been working on recreating Underbelly Cowgate in Minecraft.

It’s still a work in progress, but here’s some screenshots:

00-outside

View from “Cowgate”

01-lane

View down the lane

02-outside-box

Entrance to the bottom garage

03-bottom-garage

Reception area, including flyer shelves

04-boxoffice

Box office counter, with “Demon Shelf”

05-reception

Reception desk

06-behind-reception

Behind Reception, showing radio chargers, and doorway to behind the walls.

07-demonshelf

Behind the walls near the web team. To the left, you can see the Demon Shelf, so called because it’s a pain to get past behind the wall when wiring everything up.

08-web-ticket-office

Office of the web ticket office

09-outside-cafe

Entrance to Cow Cafe

10-cafe

Cow Cafe

11-press-office

Door to the Press Office

12-inside-press-office

Inside the Press Office

13-laughing-stock

The Laughing Stock, at Cow Cafe

14-laughing-stock-kitchen

Kitchen area of The Laughing Stock

15-top-garage

Entrance to Top Garage

16-tech-store

(WIP) Inside the Tech Store

17-bin-store

Bin Store

18-flyer-store

(WIP) Flyer Store and Street Team Office

19-block-stairs

The bottom of Block Stairs

20-block-stairs

Middle floor of Block Stairs

21-block-stairs

Top of Block Stairs

22-dancer-door

Belly Dancer, from the door

23-dancer-op

Belly Dancer, from the tech position

24-dancer-stage

Belly Dancer, from the stage

25-dancer-storage

Belly Dancer storage area

26-delhi-corridor

(WIP) Dehli Belly corridor

27-delhi-corridor

(WIP) Dehli Belly Corridor

28-delhi-door

Delhi Belly, from the door

29-delhi-op

Delhi Belly, from the tech position

30-delhi-backstage

Backstage in Dehli Belly

31-delhi-stage

Dehli Belly from the stage

32-delhi-dressing

Delhi Belly dressing room and storage area

33-delhi-iron-hvac

Delhi Belly and Iron Belly V/AC area

34-jellybelly-blockstairs

Outside Jelly Belly, near Block Stairs

35-staffroom-corridor

Staff room corridor

36-staffroom

Staff Room, and The Wall Of Shame

37-dm-office

Duty Manager’s office

38-jelly-dressing

Jelly Belly Dressing room and storage area

39-iron-door

Iron Belly, from the door

40-iron-op

Iron Belly, from the tech position

41-iron-stage

Iron Belly, from the stage

42-iron-storage

Iron Belly storage area

43-iron2

Iron 2

44-iron2-siphon

Iron 2 near Iron AC area, hole for water siphon into Belly Button

45-white-door

White Belly, from door

46-white-op

White Belly, from tech position

47-white-stage

White Belly, from stage

48-white-backstage

Backstage in White Belly

49-button-door

Belly Button, from door

50-button-seating

Belly Button from seating area

51-button-stage

Belly Button, from stage

52-button-op

Belly Button, from op position

53-button-behindseating

Behind seating area in Belly Button

54-button-underseating

Underneath the seating in Belly Button

55-button-mind-yer-heid

Mind Yer Heid! (Belly Button tech position)

56-button-corridor

Button Corridor

57-button-corridor

Button Corridor

58-button-storage

Button Storage area

59-button-dressing

Button dressing room

60-button-stairs

Big/Button stairs

61-big-stairs

Big/Button stairs

62-big-progress

Big Belly

63-top-of-lane

Top of the Lane Doorway

64-beer-belly

Beer Belly Bar

We’ve still got the other half of the building (Beer Belly / Jelly Belly / Belly Laugh / Wet Corridor / Wet Alcoves / Spiral Stairs / Victoria St Box Office / Lady Cave / Top Office) to do. Stay tuned for updates! I’ll try and get some real photos for comparison too!

Operation Hydra

Here are some screenshots of the Intel map showing the aftermath of the brilliant Operation Hydra, organised by Agent @Foxyss4. Large numbers of Enlightened agents converged on the city to clear blocking links, erect a field covering the centre of the city, and then smash all the Resistance portals under the field.

Unfortunately, the large field came down too quickly, so we just destroyed as many resistance portals as we could in the time we had left. Many thanks to Foxyss4, bhands, Hereticdark and anubis619 for their instrumental parts in building putting up the field, including climbing Arthur’s Seat to create necessary links.

858122_10203146576401957_6891346243874374638_oss (2014-05-04 at 04.54.09) ss (2014-05-04 at 04.55.04)

Arclight Refractor

One of my friends’ game studio has developed a new game, Arclight Refractor – this is just a shameless plug about it!

From http://stoneforgegaming.com/games:

Arclight Refractor is a game of territory control and reactions. Fight against the A.I to practice or for a real fight, challenge your friends. Direct your light across the city to capture your opponents root node and activate powerups to give you an extra boost.

Features:

  • Arcade style battles with a friend or AI
  • Retro feel
  • Randomly generated maps
  • Local Multiplayer
  • Xbox 360 Controller Support


Head over to http://stoneforgegaming.com/games to download the latest version!

Technology updates

Quite a bit has happened recently!

I’ll try and give a bit of info about each, there’s quite a lot to write about though!

EyeInTheSky

An IRC bot which stalks changes to Wikipedia based on regex matches. Read more

caterpie beedrill as minecraft server

Those of you who use my Minecraft server will know that the server known as “caterpie” was bad. Any more than one person connected, and it would lag to the depths of hell. I’ve replaced it with a 1.7G beast of a server, still running as an Amazon server instance.

stwalkerster.co.uk

I registered a new domain! I’m still in the process of setting the thing up though, but that will become my main website, not quite sure what I’m gonna put there yet, but it’ll probably replace what webspace I had at http://helpmebot.org.uk/~stwalkerster/

ACC‘s IRC Bot, ACCBot

A couple of weeks ago, the IRC bot that we use over at Wikipedia’s Account Creation Assistance project decided it would stop giving notifications to the IRC channel.

I’ll write more about this at a later time, hopefully soon, but probably when I’ve finished messing with my new site :P

strobe light

Growing tired of the poor strobe light applications available on Android Market, I decided to build my own.

I’ll also write more about this too at a later time – I think this bit and the last one need their own posts.

Minecraft Pixel Art

Hey folks

Just thought you’d love to hear about a few things I’ve been doing in Minecraft recently!

PIXEL ART!

I decided to make the Google Chrome logo from coloured wool in Minecraft.

I took the Google Chrome Logo:

Reduced it to 32x32px (actually, I initially found a 32x32px image :P):

Applied this GIMP Colour Palette to it to adapt the colours to the wool colours in Minecraft (Image -> Mode -> Indexed, using custom palette – you’ll need to right click the palettes window and import it first):
(this is the one I’m actually using, if you use the one above, you’ll end up with this)

Build in Minecraft!

I’m considering building all the major browser’s logos, but I’m having a hard time finding the resources to do just Chrome’s. And Chrome has gone and got itself a new logo in the meantime…

Because I was finding it hard to know what I needed, I also built a spreadsheet. This spreadsheet knows all the requirements for the wool blocks, asks you what you need to complete the project, what you currently have, and goes away and calculates what else you need to gather.

Download spreadsheet

If you want to download it, feel free to. I’ve released it under CC-BY-SA, so do whatever you want with it under the terms of that licence (attribute me and share any changes you make under similar conditions, otherwise do what you want). Details are in the file.

“Robots gave us six extra seconds of co-operation!”

Humans cannot be trusted.

Apparently, robots can’t be trusted either. At least I now know that I can trust a Aperture Science robot for 6 more seconds than I can an Aperture Science employee. Though I wouldn’t like to put it to the test against GLaDOS…

I seriously can’t wait for Portal 2 to be released. Unfortunately, it’s right before the exams, so I’m either likely to fail the exams or fail the exams playing Portal 2!

Minecraft and the towers

So, I’ve wasted a considerable amount of free time building what was at first a tower, then a few towers, then an aerial walkway, canal system, boatlift, and now is a fully fledged quadrangle.

The towers themselves are really impressive, the basic structure being a 5×5 square tower with a hollow inside, then building a double helix in the centre:

glass glass glass glass glass
glass air air air glass
glass glass glass glass glass
glass air air air glass
glass glass glass glass glass

glass glass glass glass glass
glass glass air air glass
glass air glass air glass
glass air air glass glass
glass glass glass glass glass

etc. The bottom is slightly more fancy, in that it started out like that, but I added a walkway through the middle, and sealed off the bottom. Hence:

  • Layer 1:
    glass glass glass glass glass
    glass glass glass glass glass
    air air air air air
    glass glass glass glass glass
    glass glass glass glass glass
  • Layer 2:
    glass glass glass glass glass
    glass glass glass glass glass
    air air air air air
    glass glass glass glass glass
    glass glass glass glass glass
  • Layer 3:
    glass glass glass glass glass
    glass air air air glass
    glass glass glass glass glass
    glass air air air glass
    glass glass glass glass glass

There’s nothing special about the top, you just need to stop building the glass spiral when you don’t want to go any higher, and stick a lava source in one side, and a water source in the other. If all goes to plan, you should end up with zero cobblestone, zero obsidian, and a nice tower that looks something like this:

water lava tower by day

or by night:

water lava tower by night

I ended up building a glass staircase around the outside edge of the tower to aid getting up and down. Alson if you’re fast enough, you can get down the tower before the lava has finished forming (jumping down into water helps!), and you can watch it form:

2011-03-12_17.57.55

Now, I decided to go to the top of the world. Then I decided that wasn’t enough, so I moved 100 blocks and built another. And another. And another.

Here’s three of the towers, the other one hadn’t been built yet (I’m actually stood halfway up it while building it)

2011-03-12_17.36.22

Four fancy looking towers still didn’t seem good enough, as I seemed to be able to rattle off new ones far too quickly, so I built a walkway between them right at the top, then a few blocks down a canal system:

2011-03-13_00.11.07

… which in itself was starting to look really cool from the ground:

2011-03-13_00.11.51

Add a fair amount of water…

2011-03-13_01.01.22

2011-03-13_01.07.42

I ended up building an extra ledge onto the outside wall of my canal system, and flooding that too to form water curtains:

2011-03-13_15.12.27

2011-03-13_15.28.39

A 1 block deep trench directly underneath the fall path of the water ensured no unintentional flooding, except for the one time I forgot about doing that…

2011-03-13_15.45.45

I decided I ought to make a few “portals” through the curtain so others on the server could easily come and go to their respective bases, so using the 1 block trench idea, I created a very simple doorway with the trench on top:

2011-03-13_14.58.37

I also added a boat lift, which is essentially just a column of water, and a drop into a 3-block deep area of water, with a current driving you off the edge. It works really well, assuming you can get the boat to move where you want it to!

2011-03-14_01.50.43

2011-03-14_01.53.20

More photos can be found here

All in all, I’m pleased with the result, though I’m not so sure about the water curtains.

If you want a look around for yourself, take the backup dated midnight on the 14th from here, and have a look around!