Jaques – 8th Sep 3302 (Day 8)

Today I came across some degraded emissions, which look to be the remains of some ship of some kind, and a small data survey cache canister, which unfortunately I don’t have room for alongside my crates of Hutton Mugs.

I also found an interesting trinary system which I thought was only binary until a second L-class popped up.

After a minor overheat incident with a nearby star, I moved on and found a quintary (?) system – a pair of a pair of a pair of a pair.

After a while of jumping, I eventually arrived at my destination of Waypoint 7, set down and did some exploring, during which I noticed that the rocks for materials really do stick out like a sore thumb against the red dirt of the planet, and I also got a promotion to Surveyor!

Anyway, I decided to return to my ship, and it decided to be a complete dick to me, and parked itself on the summit of a mountain – meaning the summit was blocking my SRV from getting to the PVH doors. :(

highresscreenshot_2016-09-08_22-02-56

Statistics

Current location Pyraleau RP-G b43-6
Next waypoint Nyeajaae CS-N b25-2 (994.54 ly, 62bcj)
Distance from Colonia 15000.51 ly (928 bcj)
Incident count 1
Jumps made 73
Jumps remaining (best case) 928
Space madness 45 %

Incidents

Overheat1

Jaques – 7th Sep 3302 (Day 7)

Today, I finally escaped the T Tauri hell that is the Blae Drye sector.

Nine (!!!) T Tauri stars scooped from, and two that I suspected and took the time to scan before scooping and missed. A new record for incident count tonight. I’m seriously tempted to just remove T Tauri attempted scoopings as an incident category…

In the T Tauri selection tonight, I had two white (B “class”?) T Tauri, and a whole load of M- “class” T Tauri stars.

I also did a stupid and CFISed again while trying to pull up. While waiting for FSD cooldown though, a solar flare went right past my canopy, making me realise just how close to the star I was, though with the FSD not running I was maintaining a heat equilibrium, so I stopped for a few photos.

I found a nice trinary system too, and I was tempted to fly between the pair again, then space madness petered out and I flew in the opposite direction. I also found a stunning B-class that I also stopped for a photo with.

When I eventually escaped the Blae Drye sector and arrived at Waypoint 6, I decided to do my customary land on a planet in the waypoint system. A little over-confident in my driving perhaps, I managed to use SRV thrusters to get to about 22m off the ground, and then promptly rolled the SRV onto the roof. After about a minute of panic whether or not I could get back onto my wheels, I eventually managed, and went in search of a strange signal that popped up on the radar.

After rolling the SRV (again), I came across a Data Link, which is a first for me. Apparently the Federation is wanting a measly 4k credits for the data, so they can wait a while for it.

Statistics

Current location NGC 6705 Sector CQ-Y e16
Next waypoint Pyraleau RP-G b43-6 (998.22 ly, 62bcj)
Distance from Colonia 15998.7 ly (989 bcj)
Incident count 12
Jumps made 76
Jumps remaining (best case) 989
Space madness 52 %

Incidents

Unsafe drop from Supercruise (into star)1
Attempted Fuel Scoop from TTV9
Flipped SRV onto roof2

Technical issues

Scheduled task minimized game unexpectedly1

Jaques – 6th Sep 3302 (Day 6)

Today I made significant progress again, though it was not without cost.

One hundred and thirty-one jumps later, and eight incidents (four of which were minor), I’ve made it to Waypoint 4 Waypoint 5.

A pull-up from a star slightly too late led to the first overheat incident, and while only at 100% heat for about a second, it still did 1% damage across all systems. This damage was further exacerbated by a controlled flight into a star, dipping slightly below the yellow line while really close.

Along the way I found a binary system, which while really beautiful, is also much closer together than first anticipated. Space madness wanting to do cool things caused me to forget that stars are hot, which caused the second overheating issue of the day.

Continuing in the same vein and forgetting that stars are hot, I once again decided to combine the previous two incidents and fly beneath the yellow line between two stars, causing a CFIS dropout and overheat damage.

Not only that, but I’ve rekindled my hatred of T Tauri stars, after attempting to scoop from no less than four of the things.

 

Statistics

Current location Blae Drye NE-B b19-5
Next waypoint NGC 6705 Sector CQ-Y e16 (983.47 ly, 61bcj)
Distance from Colonia 16982.11 ly (1050 bcj)
Incident count 8
Jumps made 131
Jumps remaining (best case) 1050
Space madness 45 %

Incidents

Unsafe drop from Supercruise (into star)1
Overheat2
Attempted Fuel Scoop from TTV4
Unsafe drop from Supercruise (into star causing overheat)1

Jaques – 5th Sep 3302 (Day 5)

I started off by taking the SRV out for a spin on the planet I landed on last night. After finding a fair number of outcrops near each other, two containing the ever elusive Vanadium, I can now refill my AFMU. I also found the remains of a ship, a few canisters of narcotics and personal weapons, plus two occupied escape pods.

Space madness of course caused me to fly into a star, not sure why. I guess I’ll never know.

I also saw a star and called it out as a TTV before the scans came back, just because it was either huge or TTV given my distance from it. A couple of jumps later though, I decided to repeat the manouver while jumping to hyperspace and promptly fried all my equipment. It was only 137%!

On reaching Waypoint 3, I was slightly disappointed to discover a binary system with no planets at all, so I proceeded a few jumps further on to find a planet to land on, where I found a whole bunch more materials including the much needed zinc, and my first bit of mercury. But onwards I must go if I’m ever going to catch up with FastLizard4.

The system I’m parking up in tonight has a really cool looking high metal content world, with what looks like highly active volcanic activity. Anyway, I decided to set down on a rocky planet, and did a stupid and came in too fast for orbital cruise. Oh well, another incident to chalk up.

Overall, today has been really good, only a couple of incidents and given how much progress has been made, I’m quite happy!

 

Statistics

Current location Drojeae RI-Z D1-0
Next waypoint Drojeae LA-Y c17-14 (671.44 ly, 42bcj)
Distance from Colonia 18666.35 ly (1154 bcj)
Incident count 4
Jumps made 103
Jumps remaining (best case) 1154
Space madness 37 %

Incidents

Unsafe drop from Supercruise (into star)1
Overheat1
Unsafe drop from Supercruise (planetary approach too fast for glide)1
Attempted Fuel Scoop from TTV1

Jaques – 4th Sep 3302 (Day 4)

Starting from swoiwns qd-h a92-2, my first incident was a nice “Frame Shift cancelled: insufficient fuel”, which sent me into a nice panic when I realised my reserve was also nearly empty, and the next reserve refill would surely drain my tank completely. Alas, there was still sufficient to jump to a nearby scoopable K class star, but that was far too fine. Not sure that I particularly would have enjoyed calling the fuel rats near out here. I entirely blame space madness.

Due to the continuing overpopulation of brown dwarves, a second diversion to fuel scoop was unfortunately required. A lovely F class gave me the required fuel. As luck would have it, the next star after that was an A class, and I need to learn the difference between throttle up (mapped as R Bumper) and Primary fire (for discovery scanner, mapped as R Trigger). Space madness.

An unidentified signal source led me close to an M class star – a little too close, and I ended up taking heat damage, so my AFMU got a little more use. The bad luck I’ve had for brown dwarves seems to have come to an end, or I’m in a really nice patch of stars, I dunno.

I took some time to drive around on a planet 3 jumps from my destination, found some Chromium, and I’m definitely getting better at driving the SRV in low gravity. I now just need to find some Vanadium so I can refill my AFMU.

Anyway, I made it to waypoint 2, and I’m parked on the high metal content world which is Bleia Eohn YC-V C5-22 A 1.

 

Statistics

Current location Bleia Eohn YC-V c5-22
Next waypoint Aucopp LY-O b53-6 (995.08 ly, 62bcj)
Distance from Colonia 19987.14 ly (1236 bcj)
Incident count 4
Jumps made 45
Jumps remaining (best case) 1236
Space madness 28 %

Incidents

Diversions to Fuel Scoop2
Overheat1
Unable to jump to intended destination due to insufficient fuel1

Jaques – 2nd Sep 3302 (Day 3)

Today I set off from Waypoint 1, covering a little bit of ground to Waypoint 2. Not a huge amount happened, though I did take the SRV out for a spin on an icy planet, and found a lot of materials in the surrounding area, including iron, sulphur, and phosphorus.

Not a huge amount happened, other than {tiredness|madness} causing me to accellerate full-throttle towards a brown dwarf, which was *much* closer than I thought. Those things are small!

Other notable happenings include 2 refuel diversions, plus an interesting system with no less than six stars – two M class, two L class, a T class, and a Y class.

Statistics

Current location Swoiwns QD-H a92-2
Next waypoint Bleia Eohn YC-V c5-22 (602.55 ly, 38bcj)
Distance from Colonia 20589.59 ly (1273 bcj)
Incident count 3
Jumps made 30
Jumps remaining (best case) 1273
Space madness 22 %

Incidents

Unsafe drop from Supercruise (into star)1
Diversions to Fuel Scoop2

Jaques – 1st Sep 3302 (Day 2)

Today was full of torment and anguish, as my route through the stars has seemingly taken course through many, many unscoopable stars. I was getting slightly worried by the sheer number of brown dwarves (both T- and Y-class) and those pretty red L-class stars – I was beginning to think I’d have to divert. Soon enough though I came across a very pretty white F-class star that I managed to refuel from.

Having not checked the galaxy map (I blame tiredness), I was beginning to think my luck was just bad as the next line of brown dwarves and L-class stars came along. Once again, I was starting to get a little bit low on fuel, and starting to worry. A quick check of the galaxy map told me the last jump I could make on my planned route with current fuel level was a nice scoopable K-class

Subconsciously wanting to liven things up a bit, I decided it would be a good idea to just look at the next star. Another L-class red thing. While this is normally just a waste of time, either space madness or tiredness from today’s lack of sleep told my fingers “you don’t need to pull back your throttle, just keep it at full while you fly towards the star”. I think we know how this ended up…

All in all, I was supposed to make 52 jumps tonight. Thanks to my beautifully planned route with not quite enough scoopable stars, I actually had to divert four times for fuel, which added a further three necessary jumps. I think I have some tweaking to do with the route planning settings.

But, alas! I made it to Waypoint 1, where some brief exploration of the system revealed a very low gravity, but landable planet for Curiosity to spend the night.

Statistics

Current location Col 359 Sector XD-I a68-0
Next waypoint Bleia Eohn YC-V c5-22 (994.04 ly, 62bcj)
Distance from Colonia 20981.15 ly (1297 bcj)
Incident count 5
Jumps made 55
Jumps remaining (best case) 1297
Space madness 22 %

Incidents

Unsafe drop from Supercruise (into star)1
Diversions to Fuel Scoop4

Jaques – 31st Aug 3302 (Day 1)

Today I left Hutton Orbital, taking a bit of a backtrack to Oduduro to pick up that 2C AFMU I forgot to buy from Macomb Palace. After taking the SRV out for a spin and grabbing some materials, I proceeded (via Alpha Centauri) to Waypoint 0: LHS 3447 (6 jumps)

I made much less progress than anticipated today, thanks to real life getting in the way, but I’ve started the journey into the void. Being distracted, I tried to fuel-scoop a T Tauri star, and was distracted enough not to notice I was getting far too close to it, until I crashed…

 

Statistics

Current location Col 285 Sector FU-C a56-3
Next waypoint Col 359 Sector XD-I a68-0
Distance from Colonia Unknown
Incident count 1
Jumps made 17
Jumps remaining (best case) Unknown
Space madness 0 %

Incidents

Unsafe drop from Supercruise into TTV while attempting scoop1

Technical issues

Computer hardware lock-up while in-game1

Journey to Jaques

I’m finally doing the rite-of-passage trek to Jaques station in Elite: Dangerous, out in Eol Prou RS-T d3-94. I’m flying a Viper Mk4 (which I’ve named Curiosity), initially carrying 16 tonnes of Hutton Mugs, which I plan to sell onwards at Jacques. As such, I have a rather small 16.18ly jump range, which works out best-case from Hutton Orbital as approximately 1360 jumps.

EDIT: I made it!

Route Plan

Stage System Waypoint Source
Departure Alpha Centauri (Hutton Orbital)
Waypoint 0 LHS 3447 CMDR stwalkerster
Waypoint 1 Col 359 Sector XD-I a68-0 CMDR Braxton Doyle
Waypoint 2 Bleia Eohn YC-V c5-22 CMDR Braxton Doyle
Waypoint 3 Aucopp LY-O b53-6 CMDR Braxton Doyle
Waypoint 4 Drojeae LA-Y c17-14 CMDR Braxton Doyle
Waypoint 5 Blae Drye WV-T d4-101 CMDR Braxton Doyle
Waypoint 6 NGC 6705 Sector CQ-Y e16 CMDR Braxton Doyle
Waypoint 7 Pyraleau RP-G b43-6 CMDR Braxton Doyle
Waypoint 8 Nyeajaae CS-N b25-2 CMDR Braxton Doyle
Waypoint 9 Flyiedge ZW-U b7-0 CMDR Braxton Doyle
Waypoint 10 Flyiedge IY-S b49-1 CMDR Braxton Doyle
Waypoint 11 Skaude SA-A b32-5 CMDR Braxton Doyle
Waypoint 12 Prua Phoe SM-R c6-8 CMDR Braxton Doyle
Waypoint 13 Prua Phoe YS-C c28-31 CMDR Braxton Doyle
Waypoint 14 Clooku LH-Z a76-1 CMDR Braxton Doyle
Waypoint 15 Stuelou DT-T b20-2 CMDR Braxton Doyle
Waypoint 16 Blua Eaec BR-B a6-1 CMDR stwalkerster
Waypoint 17 Blua Eaec VW-Y b44-16 CMDR stwalkerster
Waypoint 18 Boeph NH-V e2-1842 CMDR stwalkerster
Waypoint 19 Eoch Flyuae DE-N b9-26 CMDR stwalkerster
Waypoint 20 Eoch Flyuae KK-L b51-48 CMDR stwalkerster
Waypoint 21 Dryooe Flyou GP-S b33-18 CMDR Braxton Doyle
Waypoint 22 Dryooe Flyou OC-L d8-2066 CMDR Braxton Doyle
Arrival Colonia (Jaques Station)

Current position

Total
Current Location Colonia
Distance from Colonia 0.00 ly / 0 j remaining (21,998.94 ly / 1360 j)
Total distance 0.00 ly remaining (21,998.94 ly)
Jumps made 1,595
Jump range 16.18 ly
Route plotting range 1,000 ly
Best case jumps remaining 0

Incidents

Type Σ Δ
72 3
Unsafe drop from Supercruise (into star) 15 2
Unsafe drop from Supercruise (into star causing overheat) 1 0
Unsafe drop from Supercruise (planetary approach too fast for glide) 1 0
Unsafe drop from Supercruise into TTV while attempting scoop 1 0
Unsafe drop from Supercruise (into planetary rings) 1 0
Diversions to Fuel Scoop 8 0
Attempted Fuel Scoop from TTV 15 0
Overheat 11 1
Unable to jump to intended destination due to insufficient fuel 1 0
Mug loss 1 0
Flipped SRV onto roof 17 0
Attempted to scoop obviously unscoopable star 0 0
Unsafe drop from Supercruise within jet-cone (causing destruction) 0 0

Technical issues

Type Σ Δ
13 1
Computer hardware lock-up while in-game 1 0
Scheduled task minimized game unexpectedly 1 0
Connection loss to Frontier servers 10 1
Local network firewalls causing connection issues 1 0

My Journey to Jaques – it begins

So, I’m planning a journey out to Jaques station out in Eol Prou RS-T d3-94, so I’m going to be logging my journey slowly through these posts.

I’m flying a Viper Mk4 (which I’ve named Curiosity), carrying 16 tonnes of Hutton Mugs, which I plan to sell onwards at Jacques. As such, I’m departing from the one and only Hutton Orbital with a nice full cargo hold, and with a piddly 16.18ly jump range.

I’ll be trying to log cool/stupid stuff, as I go, but here’s a few statistics to start off with:

  • Distance to Eol Prou RS-T d3-94: 21,998.94ly
  • Incidents so far: 0
  • Technical issues so far: 1
  • Best-case jumps remaining: 1,360

I’ll be following the route set out by FastLizard4 during his concurrent Jaques trip, as such I’ll be following these waypoints initially:

  1. Alpha Centauri / Khun / LHS 3447 (maybe?)
  2. Col 359 Sector XD-I a68-0 (1033.19 ly)
  3. Bleia Eohn YC-V c5-22
  4. Aucopp LY-O b53-6
  5. Drojeae LA-Y c17-14
  6. Blae Drye WV-T d4-101

Other than that, I think I’m pretty much ready to set off, I just need to plot some waypoints and check my ship can follow those paths, and then we’ll see where it takes me.

Once I set off, I’ll keep a stickied post of my status, and post individual updates as I go.